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2026-09-16 14:07:40 +08:00

26 lines
634 B
GLSL

/* Copyright (c) 2018-2024, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
// From http://filmicworlds.com/blog/filmic-tonemapping-operators/
vec3 Uncharted2Tonemap(vec3 color)
{
float A = 0.15;
float B = 0.50;
float C = 0.10;
float D = 0.20;
float E = 0.02;
float F = 0.30;
float W = 11.2;
return ((color*(A*color+C*B)+D*E)/(color*(A*color+B)+D*F))-E/F;
}
// HDR颜色 + 曝光、gamma -> 屏幕颜色
vec4 tonemap(vec4 color)
{
vec3 outcol = Uncharted2Tonemap(color.rgb * pass.exposure);
outcol = outcol * (1.0f / Uncharted2Tonemap(vec3(11.2f)));
return vec4(pow(outcol, vec3(1.0f / pass.gamma)), color.a);
}