/* Copyright (c) 2018-2024, Sascha Willems * * SPDX-License-Identifier: MIT * */ // From http://filmicworlds.com/blog/filmic-tonemapping-operators/ vec3 Uncharted2Tonemap(vec3 color) { float A = 0.15; float B = 0.50; float C = 0.10; float D = 0.20; float E = 0.02; float F = 0.30; float W = 11.2; return ((color*(A*color+C*B)+D*E)/(color*(A*color+B)+D*F))-E/F; } // HDR颜色 + 曝光、gamma -> 屏幕颜色 vec4 tonemap(vec4 color) { vec3 outcol = Uncharted2Tonemap(color.rgb * pass.exposure); outcol = outcol * (1.0f / Uncharted2Tonemap(vec3(11.2f))); return vec4(pow(outcol, vec3(1.0f / pass.gamma)), color.a); }