Files
dl/shader/csm.frag
T
2026-09-16 14:07:40 +08:00

14 lines
205 B
GLSL

#version 450
layout (set = 1, binding = 0) uniform sampler2D colorMap;
layout (location = 0) in vec2 inUV;
void main()
{
float alpha = texture(colorMap, inUV).a;
if (alpha < 0.5)
{
discard;
}
}