Files
2026-09-16 14:07:40 +08:00

14 lines
248 B
GLSL
Vendored

#version 450
layout(set = 1, binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec4 iColor;
layout(location = 1) in vec2 iTex;
layout(location = 0) out vec4 oColor;
void main()
{
oColor = iColor * texture(texSampler, iTex);
}