Files
2026-09-16 14:07:40 +08:00

20 lines
327 B
GLSL

#version 450
layout(binding = 0) uniform UniformBufferObject
{
mat4 viewProj;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 fragColor;
void main()
{
gl_PointSize = 1.0;
gl_Position = ubo.viewProj * vec4(inPosition, 1.0);
fragColor = inColor;
}