#include <dl_model_object.h>
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| static std::vector< ModelObject * > | Create (std::string_view path_name, std::string_view res_name) |
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◆ ModelObject()
| dl::ModelObject::ModelObject |
( |
| ) |
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inline |
◆ ConvertTexturePath()
| void dl::ModelObject::ConvertTexturePath |
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std::string_view | path | ) |
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inline |
◆ Create()
| static std::vector< ModelObject * > dl::ModelObject::Create |
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std::string_view | path_name, |
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std::string_view | res_name ) |
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static |
◆ IsHaveTexture()
| bool dl::ModelObject::IsHaveTexture |
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inline |
◆ Load()
| void dl::ModelObject::Load |
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std::string_view | path_name | ) |
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◆ SaveToFile()
| void dl::ModelObject::SaveToFile |
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std::string_view | path_name | ) |
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◆ Actor
◆ FactoryImp
◆ ModelLoader
◆ VK
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