#include <dl_factory_imp.h>
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| size_t | _get_model_id (std::string_view name) |
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| ModelAnimationInstance * | _create_model_bone_animation (std::string_view name) |
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| void | _rect_to_uv (const RectU &rect, UV *uv, bool right_angle=false) |
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| SpriteInfo * | _get_sprite_info (const SpriteID &spr_id) |
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| bool | _reg_image (Image *image, unsigned border, bool border_fill, size_t &id_tex, size_t &id_rect) |
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| bool | _update_image (Image *image, unsigned border, size_t id_tex, size_t id_rect) |
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| RectU | _get_rect_border (size_t id_tex, size_t id_rect) |
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| RectU | _get_rect (size_t id_tex, size_t id_rect, unsigned border) |
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◆ TexPack
◆ _create_model_bone_animation()
◆ _get_model_id()
| size_t dl::FactoryImp::_get_model_id |
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std::string_view | name | ) |
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inline |
◆ _get_rect()
| RectU dl::FactoryImp::_get_rect |
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size_t | id_tex, |
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size_t | id_rect, |
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unsigned | border ) |
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inline |
◆ _get_rect_border()
| RectU dl::FactoryImp::_get_rect_border |
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size_t | id_tex, |
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size_t | id_rect ) |
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inline |
◆ _get_sprite_info()
◆ _rect_to_uv()
| void dl::FactoryImp::_rect_to_uv |
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const RectU & | rect, |
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UV * | uv, |
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bool | right_angle = false ) |
◆ _reg_image()
| bool dl::FactoryImp::_reg_image |
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Image * | image, |
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unsigned | border, |
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bool | border_fill, |
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size_t & | id_tex, |
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size_t & | id_rect ) |
◆ _update_image()
| bool dl::FactoryImp::_update_image |
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Image * | image, |
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unsigned | border, |
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size_t | id_tex, |
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size_t | id_rect ) |
◆ _allTexPack
| std::vector<TexPack> dl::FactoryImp::_allTexPack |
◆ _allTexRect
| std::vector<std::vector<RectU> > dl::FactoryImp::_allTexRect |
◆ _hashCharImage
◆ _idSolid
◆ _idSolidTrans
◆ _idTrans
◆ _mapName2Model
| std::unordered_map<std::string, std::size_t> dl::FactoryImp::_mapName2Model |
◆ _modelCache
◆ _numTexStatic
| size_t dl::FactoryImp::_numTexStatic |
◆ _sprGroup
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