mint linux编译问题

This commit is contained in:
2026-09-27 03:29:16 +08:00
parent 1dd8bf3f28
commit 3567aba53f
6 changed files with 31 additions and 4 deletions
+7
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@@ -138,6 +138,13 @@ dl(drawing library)是以 C++ 语言为基础,集成各类 C/C++ 开源库
5. 使用 vscode打开 项目文件夹,选中根目录CMakeLists.txt生成
6. 下方选中 B.Linux Clang 编译执行dl_test
建议执行操作:
1. cmake设置多线程编译(0不会用满):
Ctrl+, 然后设置 cmake.parallelJobs
2. CodeLLDB 插件用于调试
### Linux(CentOS) !作者本人未测试
```
+7
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@@ -114,6 +114,13 @@ inline const T& as_const(T& a)
#endif
}
//! C++23 容器增加的接口临时使用
template<typename C>
void append_range(C& a, const C& b)
{
a.insert(a.end(), b.begin(), b.end());
}
//-------------------------------------------------------other-----------------------------------------
/**
+2 -2
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@@ -1906,12 +1906,12 @@ void Factory::_load_sprite_sub(std::string_view path, std::string_view name, std
{
std::vector<unsigned> vec_x;
vec_x.push_back(0);
vec_x.append_range(vec_split_x);
append_range(vec_x, vec_split_x);
vec_x.push_back(img_size.w);
std::vector<unsigned> vec_y;
vec_y.push_back(0);
vec_y.append_range(vec_split_y);
append_range(vec_y, vec_split_y);
vec_y.push_back(img_size.h);
size_t index = 0;
+2 -2
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@@ -185,8 +185,8 @@ namespace dl
float v = Random::Float(_config->_config.node.speed);
float radin = Random::Float(_config->_radin);
node._v.x = v * std::cosf(radin);
node._v.y = v * std::sinf(radin);
node._v.x = v * cosf(radin);
node._v.y = v * sinf(radin);
node._tLife = Random::Float(_config->_config.node.lifetime);
node._tEnd = t + node._tLife;
+10
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@@ -801,6 +801,16 @@ void System::Pause()
#endif
}
void OpenFolder(std::string_view path_name)
{
#if DL_PLATFORM == DL_PLATFORM_WIN32
Win32::Open
#else
std::string command = fmt::format("xdg-open \"{}\"", path_name);
system(command.c_str());
#endif
}
}
#endif
+3
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@@ -208,6 +208,9 @@ public:
//! 暂停程序,等待用户输入后继续(Windows:按任意键;其他平台:回车)
void Pause();
//! 打开文件浏览器
void OpenFolder(std::string_view path_name);
//! 内部调用
void _add_drop_file(std::string_view str)
{