73 lines
2.5 KiB
C++
Vendored
73 lines
2.5 KiB
C++
Vendored
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Physics/Ragdoll/Ragdoll.h>
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class SensorTest : public Test, public ContactListener
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SensorTest)
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virtual ~SensorTest() override;
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// Description of the test
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virtual const char *GetDescription() const override
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{
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return "Different types of sensors. See the description of each sensor.";
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}
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// Number used to scale the terrain and camera movement to the scene
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virtual float GetWorldScale() const override { return 0.2f; }
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// See: Test
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virtual void Initialize() override;
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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// If this test implements a contact listener, it should be returned here
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virtual ContactListener *GetContactListener() override { return this; }
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// See: ContactListener
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virtual void OnContactAdded(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override;
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virtual void OnContactRemoved(const SubShapeIDPair &inSubShapePair) override;
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// Saving / restoring state for replay
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virtual void SaveState(StateRecorder &inStream) const override;
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virtual void RestoreState(StateRecorder &inStream) override;
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private:
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float mTime = 0.0f; // Total elapsed time
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enum
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{
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StaticAttractor, // A static sensor that attracts dynamic bodies that enter its area
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StaticSensor, // A static sensor that only detects active bodies
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KinematicSensor, // A kinematic sensor that also detects sleeping bodies
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SensorDetectingStatic, // A kinematic sensor that detects static bodies
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NumSensors
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};
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BodyID mSensorID[NumSensors]; // Body ID of the various sensors
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Ref<Ragdoll> mRagdoll; // Ragdoll that is falling into the sensor
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BodyID mKinematicBodyID; // Body ID of a kinematic body that is animating in and out of the sensor
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Mutex mMutex; // Mutex that protects mBodiesInSensor and mKinematicBodyInSensor
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// Structure that keeps track of how many contact point each body has with the sensor
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struct BodyAndCount
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{
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BodyID mBodyID;
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int mCount;
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bool operator < (const BodyAndCount &inRHS) const { return mBodyID < inRHS.mBodyID; }
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};
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using BodiesInSensor = Array<BodyAndCount>;
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BodiesInSensor mBodiesInSensor[NumSensors]; // Dynamic bodies that are currently inside the sensor
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};
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