#pragma once #include "head.h" class GameMatch : public UI::Scene { public: GameMatch(); ~GameMatch(); void Init(); void Update() override; void Render() override; private: void GenerateBoard(); void CheckMatches(); void RemoveMatches(); void DropItems(); void RefillBoard(); bool CanSwap(int x1, int y1, int x2, int y2); void SwapItems(int x1, int y1, int x2, int y2); struct Item { int type = 0; bool matched = false; }; static constexpr int BOARD_SIZE = 8; Item _board[BOARD_SIZE][BOARD_SIZE]; Position _selectedPos = { -1, -1 }; int _score = 0; gcText _txt; };