#pragma once #include "head.h" class UIActor : public UI::Scene { public: UIActor(); ~UIActor() {} virtual void Update() override; virtual void Render() override; private: std::vector _vecAct; bool _bControl; gcActor _actBox; UI::ListBox* _lst; std::vector _allModel; UI::ListBox* _lstAnimation; std::vector _allAnmation; UI::Text* _txtDebug; LightDir _light; };