36 Transform* ret =
new Transform;
47 _translation = position;
78 void SetParent(Transform* parent) { _parent = parent; }
121 _scaling{ 1.0f, 1.0f, 1.0f },
Matrix4 CreateRotation(const Position3 &axis, Float angle)
创建旋转矩阵
Matrix4 CreateTranslation(const Position3 &t)
创建平移矩阵
Matrix4 CreateScaling(const Position3 &s)
创建缩放矩阵
constexpr Position3 AXIS_Z
constexpr Position3 AXIS_X
Matrix< Float, 4, 4 > Matrix4
Array< Float, 3 > Position3
constexpr Position3 AXIS_Y