初始化内容
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#ifndef GAMEOBJ_H
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#define GAMEOBJ_H
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#include <string>
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#include <angelscript.h>
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#include "../../../add_on/scripthandle/scripthandle.h"
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class CGameObj
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{
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public:
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CGameObj(char dispChar, int x, int y);
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int AddRef();
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int Release();
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asILockableSharedBool *GetWeakRefFlag();
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// This method is used by the application
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// when the object should be destroyed
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void DestroyAndRelease();
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// This event handler is called by the game manager each frame
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void OnThink();
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bool Move(int dx, int dy);
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void Send(CScriptHandle msg, CGameObj *other);
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void Kill();
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// The script shouldn't be allowed to update the position directly
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// so we won't provide direct access to the position
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int GetX() const;
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int GetY() const;
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std::string name;
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char displayCharacter;
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bool isDead;
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asIScriptObject *controller;
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int x, y;
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protected:
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~CGameObj();
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int refCount;
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asILockableSharedBool *weakRefFlag;
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};
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#endif
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