初始化内容
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// Include the shared code
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#include 'shared.as'
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// This script implements the logic for the player character
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class CPlayer : IController
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{
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// The constructor must take a CGameObj handle as input,
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// this is the object that the script will control
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CPlayer(CGameObj @obj)
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{
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// Keep the owner for later reference
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@self = obj;
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}
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void OnThink()
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{
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// What do the player want to do?
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int dx = 0, dy = 0;
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if( game.actionState[UP] )
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dy--;
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if( game.actionState[DOWN] )
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dy++;
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if( game.actionState[LEFT] )
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dx--;
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if( game.actionState[RIGHT] )
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dx++;
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if( !self.Move(dx,dy) )
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{
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// It wasn't possible to move there.
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// Is there a zombie in front of us?
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// TODO:
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}
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}
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void OnMessage(ref @m, const CGameObj @sender)
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{
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CMessage @msg = cast<CMessage>(m);
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if( msg !is null && msg.txt == 'Attack' )
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{
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// The zombie got us
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self.Kill();
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game.EndGame(false);
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}
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}
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CGameObj @self;
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}
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// These are the actions that the user can do
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enum EAction
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{
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UP = 0,
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DOWN = 1,
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LEFT = 2,
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RIGHT = 3
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}
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