初始化内容
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#ifndef SCRIPTGRID_H
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#define SCRIPTGRID_H
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#ifndef ANGELSCRIPT_H
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// Avoid having to inform include path if header is already include before
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#include <angelscript.h>
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#endif
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BEGIN_AS_NAMESPACE
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struct SGridBuffer;
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class CScriptGrid
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{
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public:
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// Set the memory functions that should be used by all CScriptGrids
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static void SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc);
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// Factory functions
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static CScriptGrid *Create(asITypeInfo *ot);
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static CScriptGrid *Create(asITypeInfo *ot, asUINT width, asUINT height);
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static CScriptGrid *Create(asITypeInfo *ot, asUINT width, asUINT height, void *defaultValue);
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static CScriptGrid *Create(asITypeInfo *ot, void *listBuffer);
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// Memory management
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void AddRef() const;
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void Release() const;
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// Type information
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asITypeInfo *GetGridObjectType() const;
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int GetGridTypeId() const;
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int GetElementTypeId() const;
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// Size
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asUINT GetWidth() const;
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asUINT GetHeight() const;
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void Resize(asUINT width, asUINT height);
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// Get a pointer to an element. Returns 0 if out of bounds
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void *At(asUINT x, asUINT y);
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const void *At(asUINT x, asUINT y) const;
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// Set value of an element
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// Remember, if the grid holds handles the value parameter should be the
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// address of the handle. The refCount of the object will also be incremented
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void SetValue(asUINT x, asUINT y, void *value);
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// GC methods
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int GetRefCount();
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void SetFlag();
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bool GetFlag();
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void EnumReferences(asIScriptEngine *engine);
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void ReleaseAllHandles(asIScriptEngine *engine);
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protected:
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mutable int refCount;
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mutable bool gcFlag;
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asITypeInfo *objType;
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SGridBuffer *buffer;
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int elementSize;
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int subTypeId;
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// Constructors
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CScriptGrid(asITypeInfo *ot, void *initBuf); // Called from script when initialized with list
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CScriptGrid(asUINT w, asUINT h, asITypeInfo *ot);
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CScriptGrid(asUINT w, asUINT h, void *defVal, asITypeInfo *ot);
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virtual ~CScriptGrid();
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bool CheckMaxSize(asUINT x, asUINT y);
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void CreateBuffer(SGridBuffer **buf, asUINT w, asUINT h);
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void DeleteBuffer(SGridBuffer *buf);
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void Construct(SGridBuffer *buf);
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void Destruct(SGridBuffer *buf);
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void SetValue(SGridBuffer *buf, asUINT x, asUINT y, void *value);
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void *At(SGridBuffer *buf, asUINT x, asUINT y);
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};
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void RegisterScriptGrid(asIScriptEngine *engine);
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END_AS_NAMESPACE
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#endif
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