初始化内容
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#ifndef AS_SCRIPTFILESYSTEM_H
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#define AS_SCRIPTFILESYSTEM_H
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#ifndef ANGELSCRIPT_H
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// Avoid having to inform include path if header is already include before
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#include <angelscript.h>
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#endif
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#include <string>
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#include <stdio.h>
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#include "../scriptarray/scriptarray.h"
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#include "../datetime/datetime.h"
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BEGIN_AS_NAMESPACE
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class CScriptFileSystem
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{
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public:
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CScriptFileSystem();
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void AddRef() const;
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void Release() const;
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// Sets the current path that should be used in other calls when using relative paths
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// It can use relative paths too, so moving up a directory is used by passing in ".."
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bool ChangeCurrentPath(const std::string &path);
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std::string GetCurrentPath() const;
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// Returns true if the path is a directory. Input can be either a full path or a relative path.
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// This method does not return the dirs '.' and '..'
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bool IsDir(const std::string &path) const;
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// Returns true if the path is a link. Input can be either a full path or a relative path
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bool IsLink(const std::string &path) const;
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// Returns the size of file. Input can be either a full path or a relative path
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asINT64 GetSize(const std::string &path) const;
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// Returns a list of the files in the current path
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CScriptArray *GetFiles() const;
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// Returns a list of the directories in the current path
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CScriptArray *GetDirs() const;
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// Creates a new directory. Returns 0 on success
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int MakeDir(const std::string &path);
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// Removes a directory. Will only remove the directory if it is empty. Returns 0 on success
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int RemoveDir(const std::string &path);
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// Deletes a file. Returns 0 on success
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int DeleteFile(const std::string &path);
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// Copies a file. Returns 0 on success
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int CopyFile(const std::string &source, const std::string &target);
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// Moves or renames a file or directory. Returns 0 on success
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int Move(const std::string &source, const std::string &target);
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// Gets the date and time of the file/dir creation
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CDateTime GetCreateDateTime(const std::string &path) const;
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// Gets the date and time of the file/dir modification
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CDateTime GetModifyDateTime(const std::string &path) const;
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protected:
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~CScriptFileSystem();
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mutable int refCount;
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std::string currentPath;
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};
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void RegisterScriptFileSystem(asIScriptEngine *engine);
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END_AS_NAMESPACE
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#endif
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