初始化内容
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#version 450
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layout (set = 1, binding = 0) uniform sampler2D colorMap;
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layout (location = 0) in vec2 inUV;
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void main()
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{
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float alpha = texture(colorMap, inUV).a;
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if (alpha < 0.5)
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{
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discard;
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}
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}
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