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#include <dl_ui_background.h>
◆ CbCustomRender
◆ Type
◆ ~Background()
| dl::UI::Background::~Background |
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| ) |
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inline |
◆ Clear()
| void dl::UI::Background::Clear |
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| ) |
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◆ Clone()
◆ Create()
| static Background * dl::UI::Background::Create |
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inlinestatic |
◆ GetCoor()
| Coor * dl::UI::Background::GetCoor |
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| ) |
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inline |
◆ GetCpt()
◆ GetElementData()
◆ GetOffset()
| Position dl::UI::Background::GetOffset |
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◆ GetOrder() [1/2]
| float dl::UI::Background::GetOrder |
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| ) |
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◆ GetOrder() [2/2]
| float dl::UI::Background::GetOrder |
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int | offset | ) |
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inline |
◆ GetSize()
| Position dl::UI::Background::GetSize |
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◆ GetSizeReal()
| Position dl::UI::Background::GetSizeReal |
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◆ IsPickup()
| bool dl::UI::Background::IsPickup |
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◆ IsWindowH()
| bool dl::UI::Background::IsWindowH |
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inline |
◆ IsWindowW()
| bool dl::UI::Background::IsWindowW |
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inline |
◆ RefreshSize()
| void dl::UI::Background::RefreshSize |
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◆ Render()
| void dl::UI::Background::Render |
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◆ RenderDebug()
| void dl::UI::Background::RenderDebug |
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◆ Set() [1/2]
| void dl::UI::Background::Set |
( |
gcSprite | spr | ) |
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◆ Set() [2/2]
| void dl::UI::Background::Set |
( |
Sprite9 * | spr9 | ) |
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◆ SetColor()
| void dl::UI::Background::SetColor |
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const Color & | col | ) |
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◆ SetCustomRender()
◆ SetOffset()
| void dl::UI::Background::SetOffset |
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const Position & | offset | ) |
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◆ SetOrder()
| void dl::UI::Background::SetOrder |
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float | order | ) |
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◆ SetSize()
| void dl::UI::Background::SetSize |
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const Position & | size | ) |
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◆ SetSizeExtra()
| void dl::UI::Background::SetSizeExtra |
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const Position & | size | ) |
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◆ SetUI()
| void dl::UI::Background::SetUI |
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bool | ui, |
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bool | change_sampler = true ) |
◆ SetWindowH()
| void dl::UI::Background::SetWindowH |
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bool | fixed | ) |
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inline |
◆ SetWindowW()
| void dl::UI::Background::SetWindowW |
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bool | fixed | ) |
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inline |
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