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| Color | dl::createColorRandom (float a=1.0f) |
| | 创建随机颜色
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| constexpr Color | dl::createColor (const Color &col, float a=1.0f) |
| | 创建指定透明度颜色
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| constexpr Color | dl::createColor (const Position3 &col, float a=1.0f) |
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| constexpr Color | dl::createColor (const Color3F &rgb, float a=1.0f) |
| | 创建指定透明度颜色
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| constexpr Color | dl::createColor (uint32_t dw_rgba) |
| | 创建颜色
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| constexpr Color | dl::createColor (uint8_t R, uint8_t G, uint8_t B, uint8_t A) |
| | 创建颜色
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| constexpr uint32_t | dl::AssembleColor (std::array< uint8_t, 4 > arr_col) |
| | 通道数组转为 转为uint32_t颜色 例如 00, 11, 22, 33 -> 0x00112233
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| constexpr std::array< uint8_t, 4 > | dl::GetColorChannel (uint32_t dw_col) |
| | 获取颜色分量,从左到右
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| constexpr void | dl::BlendColorAlpha (Color &bg, const Color &fg) |
| | alpha混合
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| void | dl::colorSaturate (Color &col) |
| | 限制颜色值 到[0, 1]
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| void | dl::colorInverse (Color &col) |
| | 反色,不包含透明通道
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| Color | dl::colorInverse (const Color &col) |
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| bool | dl::isColorOpaque (const Color &col) |
| | 不透明(a通道为1)
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| constexpr std::array< uint8_t, 4 > | dl::getColorChannel (uint32_t dw_col) |
| | 32位颜色获取所有通道,按书写顺序拆分 例如 0x00112233 -> 00, 11, 22, 33
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| Color | dl::colorLerp (float cur) |
| | 颜色插值
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| Color | dl::createColorHSV (float h, float s, float v, float a=1.0f) |
| | 从HSV颜色模型创建颜色
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| Color | dl::operator""_c (unsigned long long x) |
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| constexpr uint32_t | dl::RGBA::Create (const Color &col) |
| | 颜色转为uint32_t颜色
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| constexpr uint32_t | dl::RGBA::Create (uint32_t r, uint32_t g, uint32_t b, uint32_t a) |
| | 组合uint32_t颜色
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| constexpr uint32_t | dl::RGBA::GetA (uint32_t dw_col) |
| | uint32_t颜色获取A通道
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| uint32_t | dl::RGBA::ToABGR (uint32_t dw_col) |
| | 转为ABGR颜色
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| constexpr uint32_t | dl::ABGR::Create (const Color &col) |
| | 颜色转为uint32_t颜色
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| constexpr Color | dl::ABGR::CreateColor (uint32_t dw) |
| | 创建颜色
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| constexpr uint8_t | dl::ABGR::GetA (uint32_t dw_col) |
| | ABGR颜色获取A通道
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| constexpr uint32_t | dl::BGRA::ToABGR (uint32_t dw_col) |
| | 转为ABGR颜色
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| constexpr uint32_t | dl::ARGB::ToABGR (uint32_t dw_col) |
| | 转为ABGR颜色
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| Color | dl::createColor (std::string_view str) |
| | 创建颜色
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| constexpr Color | dl::ColorDef::NONE = { 0.0f, 0.0f, 0.0f, 0.0f } |
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| constexpr Color | dl::ColorDef::WHITE = { 1.0f, 1.0f, 1.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::BLACK = { 0.0f, 0.0f, 0.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::RED = { 1.0f, 0.0f, 0.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::GREEN = { 0.0f, 1.0f, 0.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::BLUE = { 0.0f, 0.0f, 1.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::YELLOW = { 1.0f, 1.0f, 0.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::PURPLE = { 1.0f, 0.0f, 1.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::CYAN = { 0.0f, 1.0f, 1.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::ORANGE = { 1.0f, 0.5f, 0.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::GREEN_DARK = { 0.0f, 100.0f / 255.0f, 0.0f, 1.0f } |
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| constexpr Color | dl::ColorDef::DISABLE = { 0.298f, 0.298f, 0.298f, 1.0f } |
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| constexpr Color | dl::ColorDef::TEXT_BG = { 0.0f, 0.0f, 0.0f, 0.5f } |
| | 文本背景,半透明黑色
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| constexpr Color | dl::ColorDef::FACTOR_GRAY = { 0.299f, 0.587f, 0.114f, 1.0f } |
| | 转灰色因子(并不能转成真的灰色,可使用 Sprite::Blend::GRAY)
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| constexpr Color | dl::ColorDef::GRAY = { 0.5f, 0.5f, 0.5f, 1.0f } |
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| constexpr Color | dl::ColorDef::GRAY_LIGHT = { 0.75f, 0.75f, 0.75f, 1.0f } |
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| constexpr Color | dl::ColorDef::GRAY_DARK = { 0.25f, 0.25f, 0.25f, 1.0f } |
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| constexpr Color | dl::ColorDef::CLEAR_SCREEN = { 0.0f, 0.2f, 0.4f, 1.0f } |
| | 清屏颜色
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| constexpr Color | dl::ColorDef::AXIS_X = { 0.64f, 0.30f, 0.15f, 1.0f } |
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| constexpr Color | dl::ColorDef::AXIS_Y = { 0.33f, 0.60f, 0.06f, 1.0f } |
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| constexpr Color | dl::ColorDef::AXIS_Z = { 0.03f, 0.10f, 0.79f, 1.0f } |
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