UI系统管理器
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#include <dl_ui_manager.h>
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| | Manager () |
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| Panel * | CreatePanel (Panel *parent, DL_SOURCE_LOCATION) |
| | 创建一个Panel
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| Panel * | CreatePanel (DL_SOURCE_LOCATION) |
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| Panel * | lua_CreatePanel () |
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| void | DeletePanel (Panel *panel, bool del_child=false) |
| | 删除一个Panel
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| void | DeletePanelChild (Panel *panel, bool recursion=true) |
| | 删除一个Panel的子节点
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| void | SetPanelParent (Panel *panel, Panel *parent) |
| | 设置panel的父panel
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| Panel * | GetPanelRoot () |
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| void | AddWindow (std::string_view name, Window *win) |
| | 记录已创建的窗口
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| Window * | GetWindow (std::string_view name) |
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| void | ShowWindow (Window *win, WindowShowMode mode=WindowShowMode::SHOW) |
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| void | ShowWindow (std::string_view name, WindowShowMode mode=WindowShowMode::SHOW) |
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| void | SetWindowOrder (float z_min, float z_max) |
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| void | _on_window_show_change (Window *win, bool visible) |
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| void | _update_window () |
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| void | _refresh_window_order () |
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| void | _release_window_all () |
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| void | _release_window (Window *win) |
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| UI::Text * | CreateText (std::string_view name) |
| | 创建一个UI::Text
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| gcText | CreateTextOnly (std::string_view name) |
| | 创建一个Text,忽略UI::Text的额外的信息
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| ButtonSprite * | CreateButtonSprite (std::string_view name) |
| | 创建一个ButtonSprite
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| Background * | CreateBackground (std::string_view name) |
| | 创建一个Background
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| Locator::SL | CreateLocator (std::string_view name) |
| | 创建一个Locator
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| ListBox * | CreateListBox (std::string_view name) |
| | 创建一个ListBox
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| UI::Text * | CreateTextDefault () |
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| UI::ButtonSprite * | CreateButtonSpriteDefault (ButtonStyle style=ButtonStyle::NORMAL) |
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| UI::Background * | CreateBackgroundDefault () |
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| UI::ListBox * | CreateListBoxDefault (bool add_text=false) |
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| UI::EditBox * | CreateEditBoxDefault (bool single_line=true) |
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| UI::Tree * | CreateTreeDefault () |
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| UI::Menu * | CreateMenuDefault () |
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| UI::ProgressBar * | CreateProgressBarDefault () |
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| void | Register (std::string_view json_path) |
| | 注册一个东西
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| void | RegisterEnd () |
| | 真正注册操作
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| void | RegisterAll (std::string_view path) |
| | 注册多个,传入目录。会调用RegisterEnd
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| void | SetScale (float s) |
| | 设置ui缩放
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| void | SetStandardSize (const Size &size) |
| | 设置ui标准大小,窗口缩放后,ui会自动缩放
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| Size | GetStandardSize () |
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| float | GetScale () |
| | 返回ui缩放
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| const NTree< Panel * > & | GetPanelAll () |
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| void | RefreshLang () |
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| void | SetHide (bool hide) |
| | Components克隆
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| bool | IsHide () |
| | 是否隐藏ui
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| EditBox * | GetFocusEditBox () |
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| void | SetFocusEditBox (EditBox *edt, bool focus=true) |
| | 设置激活输入框
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| void | RenderDebug () |
| | 绘制调试信息
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| void | RenderDebugElementData (Coor *coor, const Cpt::ElementData &elem_data) |
| |
| | ~Manager () |
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| void | _update_pre () |
| | system调用
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| void | _update () |
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| void | _render () |
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| void | _resize () |
| | 窗口大小变化时调用
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| void | _resize_panel_root () |
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| void | _on_char (char32_t ch) |
| | 输入时调用
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| void | _on_key (int action, bool ctrl) |
| | 按键操作
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UI系统管理器
在文件 dl_ui_manager.h 第 76 行定义.
◆ Manager()
| dl::UI::Manager::Manager |
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| ) |
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inline |
◆ ~Manager()
| dl::UI::Manager::~Manager |
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◆ _on_char()
| void dl::UI::Manager::_on_char |
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char32_t | ch | ) |
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◆ _on_key()
| void dl::UI::Manager::_on_key |
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int | action, |
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bool | ctrl ) |
◆ _on_window_show_change()
| void dl::UI::Manager::_on_window_show_change |
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Window * | win, |
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bool | visible ) |
◆ _refresh_window_order()
| void dl::UI::Manager::_refresh_window_order |
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| ) |
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◆ _release_window()
| void dl::UI::Manager::_release_window |
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Window * | win | ) |
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◆ _release_window_all()
| void dl::UI::Manager::_release_window_all |
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◆ _render()
| void dl::UI::Manager::_render |
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◆ _resize()
| void dl::UI::Manager::_resize |
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◆ _resize_panel_root()
| void dl::UI::Manager::_resize_panel_root |
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◆ _update()
| void dl::UI::Manager::_update |
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◆ _update_pre()
| void dl::UI::Manager::_update_pre |
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◆ _update_window()
| void dl::UI::Manager::_update_window |
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◆ AddWindow()
| void dl::UI::Manager::AddWindow |
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std::string_view | name, |
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Window * | win ) |
记录已创建的窗口
- 参数
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| [in] | name | 唯一名字(重复会替换) |
| [in] | win | 窗口对象(可通过new创建) |
- 注解
- 添加后不再手动管理,但通过 delete删除窗口
◆ CreateBackground()
| Background * dl::UI::Manager::CreateBackground |
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std::string_view | name | ) |
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◆ CreateBackgroundDefault()
◆ CreateButtonSprite()
| ButtonSprite * dl::UI::Manager::CreateButtonSprite |
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std::string_view | name | ) |
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◆ CreateButtonSpriteDefault()
◆ CreateEditBoxDefault()
| UI::EditBox * dl::UI::Manager::CreateEditBoxDefault |
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bool | single_line = true | ) |
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◆ CreateListBox()
| ListBox * dl::UI::Manager::CreateListBox |
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std::string_view | name | ) |
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◆ CreateListBoxDefault()
| UI::ListBox * dl::UI::Manager::CreateListBoxDefault |
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bool | add_text = false | ) |
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◆ CreateLocator()
| Locator::SL dl::UI::Manager::CreateLocator |
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std::string_view | name | ) |
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◆ CreateMenuDefault()
| UI::Menu * dl::UI::Manager::CreateMenuDefault |
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| ) |
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◆ CreatePanel() [1/2]
◆ CreatePanel() [2/2]
创建一个Panel
- 参数
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| [in] | parent | 父Panel,nullptr表示自带全局Panel |
- 注解
- 自己order会小于父order
在文件 dl_ui_manager.h 第 122 行定义.
◆ CreateProgressBarDefault()
◆ CreateText()
| UI::Text * dl::UI::Manager::CreateText |
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std::string_view | name | ) |
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◆ CreateTextDefault()
| UI::Text * dl::UI::Manager::CreateTextDefault |
( |
| ) |
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◆ CreateTextOnly()
| gcText dl::UI::Manager::CreateTextOnly |
( |
std::string_view | name | ) |
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创建一个Text,忽略UI::Text的额外的信息
◆ CreateTreeDefault()
| UI::Tree * dl::UI::Manager::CreateTreeDefault |
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◆ DeletePanel()
| void dl::UI::Manager::DeletePanel |
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Panel * | panel, |
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bool | del_child = false ) |
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inline |
◆ DeletePanelChild()
| void dl::UI::Manager::DeletePanelChild |
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Panel * | panel, |
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bool | recursion = true ) |
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inline |
◆ GetFocusEditBox()
| EditBox * dl::UI::Manager::GetFocusEditBox |
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◆ GetPanelAll()
| const NTree< Panel * > & dl::UI::Manager::GetPanelAll |
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◆ GetPanelRoot()
| Panel * dl::UI::Manager::GetPanelRoot |
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inline |
◆ GetScale()
| float dl::UI::Manager::GetScale |
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inline |
◆ GetStandardSize()
| Size dl::UI::Manager::GetStandardSize |
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◆ GetWindow()
| Window * dl::UI::Manager::GetWindow |
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std::string_view | name | ) |
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◆ IsHide()
| bool dl::UI::Manager::IsHide |
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inline |
◆ lua_CreatePanel()
| Panel * dl::UI::Manager::lua_CreatePanel |
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inline |
◆ RefreshLang()
| void dl::UI::Manager::RefreshLang |
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inline |
◆ Register()
| void dl::UI::Manager::Register |
( |
std::string_view | json_path | ) |
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◆ RegisterAll()
| void dl::UI::Manager::RegisterAll |
( |
std::string_view | path | ) |
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◆ RegisterEnd()
| void dl::UI::Manager::RegisterEnd |
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◆ RenderDebug()
| void dl::UI::Manager::RenderDebug |
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◆ RenderDebugElementData()
◆ SetFocusEditBox()
| void dl::UI::Manager::SetFocusEditBox |
( |
EditBox * | edt, |
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bool | focus = true ) |
◆ SetHide()
| void dl::UI::Manager::SetHide |
( |
bool | hide | ) |
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inline |
◆ SetPanelParent()
| void dl::UI::Manager::SetPanelParent |
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Panel * | panel, |
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Panel * | parent ) |
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inline |
◆ SetScale()
| void dl::UI::Manager::SetScale |
( |
float | s | ) |
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inline |
◆ SetStandardSize()
| void dl::UI::Manager::SetStandardSize |
( |
const Size & | size | ) |
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设置ui标准大小,窗口缩放后,ui会自动缩放
- 注解
- 必须创建窗口之后调用
◆ SetWindowOrder()
| void dl::UI::Manager::SetWindowOrder |
( |
float | z_min, |
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float | z_max ) |
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inline |
◆ ShowWindow() [1/2]
◆ ShowWindow() [2/2]
该类的文档由以下文件生成: