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| using | dl::Point0 = Array<int, 0> |
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| using | dl::Point1 = Array<int, 1> |
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| using | dl::Point2 = Array<int, 2> |
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| using | dl::Point3 = Array<int, 3> |
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| using | dl::Point4 = Array<int, 4> |
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| using | dl::Point = Point2 |
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| using | dl::Point0U = Array<unsigned, 0> |
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| using | dl::Point1U = Array<unsigned, 1> |
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| using | dl::Point2U = Array<unsigned, 2> |
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| using | dl::Point3U = Array<unsigned, 3> |
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| using | dl::Point4U = Array<unsigned, 4> |
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| using | dl::PointU = Point2U |
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| using | dl::Size = PointU |
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| using | dl::Float = float |
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| using | dl::Position0 = Array<Float, 0> |
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| using | dl::Position1 = Array<Float, 1> |
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| using | dl::Position2 = Array<Float, 2> |
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| using | dl::Position3 = Array<Float, 3> |
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| using | dl::Position4 = Array<Float, 4> |
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| using | dl::Position = Position2 |
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| using | dl::Rect = Point4 |
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| using | dl::RectU = Point4U |
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| using | dl::RectF = Position4 |
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| using | dl::Triangle = Array<Position, 3> |
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| using | dl::Quad = Array<Position, 4> |
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| using | dl::FloatTime = float |
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| using | dl::Color = Array<float, 4> |
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| using | dl::SizeT = Array<std::size_t, 2> |
| | < rgba
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