26 _position{ 1.0f, 1.0f, 1.0f }
28 _lookDirection = { -1.0f, -1.0f, -1.0f };
Matrix4 GetMatrixView()
返回视图矩阵
Matrix4 CreateLookTo(const Position3 &eye, const Position3 &dir, const Position3 &up)
创建LookTo矩阵
constexpr Float CrossProduct(const Position2 &a, const Position2 &b)
叉乘(四指指向a,弯向b,大拇指指向c)
void Normalize(Array< T, N > &v)
向量单位化
constexpr Position3 AXIS_Z
Matrix< Float, 4, 4 > Matrix4
Array< Float, 3 > Position3
constexpr Position3 AXIS_UP